A rendered Cine Drone flight, the camera leaning into the corners as it flies the line
Flown drone-test-hero Rendered

No controller. Just a line.

Blender add-on · camera

Draw the path.

Flying FPV takes months of stick time. Drawing a line takes a minute.

£17.49

Launch price. One payment, yours to keep, commercial licence — sell the work you make with it.

Imagine trying to hand-key this.

Even if you could key it by hand, it'd take a lot longer than five minutes. And let's be real, it wouldn't look this good.

A rendered Cine Drone flight over the Fisherman's House scene, low over the water past the pier
Beauty pass beauty-flight Rendered

Watch the horizon lean, then settle.

Three stages. That's it.

Build the path, then tweak to taste.

STAGE 01

Build path

Any old bezier will do, as long as it goes where you want the drone to fly.

A red bezier curve drawn through a grey clay Blender scene, looping around a desert gas station
Stage 01 create-your-path Viewport

Any old bezier will do.

STAGE 02

Apply drone motion

Pick a feel, set a top speed, hit bake. Physics creating the motion, not keyframes faking it.

A clay-render FPV flight through a wasteland scene after baking drone motion
Stage 02 apply-drone-motion Bake

Physics, not keyframes.

STAGE 03

Add look-at points

Drop a target and the drone finds it on approach, holds through the pass, lets go. Proximity-driven, or keyframe the intensity yourself.

A clay-render FPV flight holding a look target on a subject as it passes
Stage 03 add-look-at-points Look targets

Finds it, holds it, lets go.

How it works.

Draw the line, place the ghosts, pick a feel. The physics does the flying.

Animated explainer: draw a line through the scene, place ghost-drone waypoints, pick a flight feel and top speed, and a physics pilot flies the line — leaning into corners and running wide — baking to plain camera keyframes
Explainer hero-explainer Animated

No controller. Just a line.

A rendered FPV flight looping around a mountain cabin on a rocky outcrop
Rendered drone-loop Final

Lit, graded, no cuts.

Everything it does.

Smart FPV

Set one top speed. It works out the corners, the braking and the punch-outs.

Speed Sections

Think in metres per second and let the frames fall out of it.

Look Targets

Drop one on a subject. It finds it on approach, holds through the pass, lets go.

Flight feel

Cinematic, Freestyle or Race — then dial agility, overshoot and shake.

Camera uptilt

The FPV signature: it noses down to fly and the horizon stays level.

Wander and shake

Prop-wash jitter, breathing drift on the straights, altitude sag in the banks.

Honest overlay

Magenta draws the line it actually flew, and reports the miss in metres.

Live re-bake

Re-solves as you edit. A bake runs 2–5 seconds on a normal scene, so baking by hand is usually the smoother way to work.

Plain keyframes

Uninstall the add-on afterwards and the shot still renders.

Ghost drones Beta

Grab one to move the line, spin it to aim, tilt it for the reveal.

Waypoint Pins Beta

Pin a drone to frame 240 and it arrives on 240. For music cues and edit points.

Flips and loops Beta

Rolls and loops flown as part of the line, not keyed by hand.

Still being built.

Owner updates are free. Buy once and these land in your copy when released.

  • Fully integrated waypoint system
  • Timing controls for following a moving object
  • Make your own presets
  • Multiple drones in one scene
  • Export tools

One button. That's the setup.

3D Viewport, N, FPV. It builds into the scene you already have — nothing to import, nothing to merge.

Host
Blender 5.2+
Use
FPV camera flight
Output
Plain keyframes
License
GPL-3.0, commercial

On Blender below 5.2, or after a smooth composed move rather than a flown one? Cineflow will serve you better.

The Cine Drone N-panel with its sections collapsed: a Bake Camera button, the last bake reading 193 frames in 0.4 seconds, the flown-line deviation, and closed rows for Flight Plan, Flight Feel, Look Targets and Objects and Setup
Panel ui-closed N-panel

One panel. One button. Plain keyframes.

Questions

No. Every flight bakes to plain keyframes on a normal empty and camera. Scrubbing, playback and rendering are exactly what you previewed, with or without the add-on installed.
Blender 5.2 and newer. The physics runs in a geometry-nodes simulation zone, so earlier versions are not supported. Cycles or EEVEE — the rig only produces camera animation.
Yes. After a bake it is ordinary Blender animation — open the Graph Editor and change anything. Camera uptilt is a driver you can tweak without re-baking.
No. Pick Cinewhoop, Freestyle or Race, set a top speed, and the solver handles cornering, braking and thrust limits. The dials are there when you want them.
Yes. GPL-3.0-or-later. Email ollie@oculis.studio if a scene breaks.

Fly the line.

P.S. 50% off for launch, all future updates included for free after purchase.

Cine Drone
Blender · camera
Buy — £17.49