Blender add-on · camera
Cineflow
Waypoint-based camera animation with timing controls and easy to adjust positions.
£24.99
Place. Path. Time.
Three moves. No keyframe stack to fight.
Place waypoints
Frame the view, drop a waypoint, repeat. Pie menu E in Object Mode.
Tweak the path
The curve builds itself as you place. Nudge a waypoint and it reflows.
Time it
Linger, ease, ramp. Drag the grips until the move lands.
Adjust the timing with ease
Linger, ease, ramp the speed. Drag the grips on the timeline until the move sits right.
Speed graph
Final render
Fast to block. Easy to change.
Anyone can get a move down quickly. The work is in the tenth revision — so move a waypoint, reshape a handle, and your timing holds.
Press E. Frame it. Drop it.
Place Waypoint, Build Path and Save as Shot, one key away. Works with as few as two waypoints.
Never leave the viewport
Most of what you reach for is a keypress away, not a trip to the N-panel. Path and speed graph sit right on the viewport.
Bring your strangest camera moves to life
Whip past a rooster, dive through a barn. If you can frame it, you can fly it.
Moves that loop
Land the last waypoint where the first one started and the move runs forever. Turntables, banners, background plates.
What’s in it
Everything below ships in the one purchase.
- Waypoints
- Frame the view, drop a point. The path builds as you go.
- Arc-length path
- Respects distance between points, and reshapes in the viewport.
- Timing grips
- Linger, ease and ramp from the Timeline or Dope Sheet.
- Speed graph
- Shape each segment on a viewport overlay, not a panel.
- Lens on the path
- Focal length animated along the move.
- Look-at
- Target a subject with look-ahead, so the camera finds it early.
- Auto-bank
- The horizon leans into a turn and levels out after.
- Shake layers
- Handheld weight on top of a move you already like.
- Shot list
- Save, mute, colour-code and duplicate setups in one file.
- Guided recovery
- Edit the curve by hand and keep the timing you built.
- Plain Blender out
- Standard objects and keyframes. Graph Editor any time.
- Pie menu
- E in Object Mode for everything you reach for most.
Where it lives
3D Viewport → N-panel → Cineflow, and E in Object Mode. It writes standard Blender objects and keyframes, so the Graph Editor is always there.
- Host
- Blender 3.0+
- Use
- Camera paths
- License
- GPL-3.0, commercial
- Updates
- Included for owners