Visualisers, 3D clothing and VFX from a two-person London studio. 14M+ views on work for Skepta, Trapstar, Red Bull and more.
3D or VFX work on these projects
A looping 3D world built around the track.
Challenge: Quality that still renders as a visualiser, not a short film budget.
Solution: Efficient lighting and scenes that hold at YouTube scale — 4.6M views.
Watch on YouTubeThirty greenscreen and CGI shots with one look.
Challenge: A full CGI and greenscreen pipeline that still feels like one film.
Solution: Unified lighting, look and workflow across 30 shots.
Watch on YouTubeScreen replacements that sit in the room, reflections included.
Challenge: Digital content that reads as part of the real space.
Solution: Motion tracking and reflections so the screens belong in the environment.
Watch on YouTubeWestminster Station rebuilt in 3D and matched to live action.
Challenge: A 3D station that holds next to the plate.
Solution: Shot-matched environment and set extension in Blender and Fusion.
Watch on YouTubeA 3D world built to the mood of the track.
Challenge: A visual language that belongs to this song, not a stock set.
Solution: Custom 3D scenes designed around the track.
Watch on YouTubeStylised 3D that still reads as a real set.
Challenge: Matching a real-world blockout without losing the look.
Solution: Custom shaders, hologram effects and transitions on a matched set.
Watch on YouTubeLive action dropped into a 3D world.
Challenge: Greenscreen that does not announce itself.
Solution: 3D environments built for the composite.
Watch on YouTube
Atmosphere carried by light and the room.
Challenge: Mood without a narrative shoot.
Solution: Dramatic lighting and environment as the story.
Watch on YouTube
Camera moves that keep pace with the track.
Challenge: Energy without losing the cinematic frame.
Solution: A visualiser driven by camera and beat.
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A house built for the length of the song.
Challenge: A world that supports the track rather than decorating it.
Solution: Immersive 3D environments designed around the music.
Watch on YouTube
Beat-matched motion in an atmospheric 3D space.
Challenge: Syncing motion and mood to the beat.
Solution: Atmospheric 3D with motion cut to the track.
Watch on YouTube
Same visual system, a new variation for the feature.
Challenge: A series that still feels like one world.
Solution: Shared language with a distinct pass per track.
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Shared assets, a distinct piece per track.
Challenge: Reuse without looking copied.
Solution: Shared elements with unique variations.
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Animation and light cut to the beat.
Challenge: Rhythm and mood without a live set.
Solution: Beat-matched 3D and atmospheric lighting.
Watch on YouTube3D environments and vehicles on a tight turnaround.
Challenge: High-quality 3D without a long schedule.
Solution: A fast environment and vehicle pipeline in Blender and Fusion.
Watch on YouTubeA frozen-time chase, built to still play in the viewport.
Challenge: A heavy frozen-time idea that still has to move in production.
Solution: LOD, instancing and VFX transitions so the chase holds.
Watch on YouTubeVisualisers, 3D garments, or a custom brief. Fixed price before we start.
A looping 3D world around the track — character, environment and camera cut to the beat. Built for YouTube, Reels and TikTok.
Garments from real patterns, simulated in 3D — stills and loops — so you can shoot the campaign without a sample.
Product visualisation, title sequences, screen replacements, one-off campaign pieces. Send the brief; we quote a fixed price and a date.
The idea, the references, and the real deadline.
Mood boards and style frames. Production starts when the look is signed off.
Modelling, animation, lighting and rendering, with WIPs as we go.
Finals in the formats you need. Two rounds of revisions included.
Two people. London. CGI for music and fashion — the worlds, the garments, and the VFX that sit on live plates.
Most of the work sits between real and invented: a station platform rebuilt in 3D, a garment that was never sewn, a world that exists for the length of a track. Same attention either way.
Worldbuilding and visualisers
Cinematic 3D environments, character animation, complex assets. Also a videographer and DOP in Poole, Dorset.
3D clothing and garment simulation
Pattern-based construction, cloth simulation, custom garments built in 3D.
A few lines on what you are making, when you need it, and any references. We reply with a fixed quote.