Eleven drums high and still dead level.
Blender · geometry nodes
Point it. It piles up.
A node group that stacks anything from a collection — flush, level, never by hand.
£1.99
Any object. Any pile.
Books, boxes, crates, drums — anything that fits in a collection. Real bounding boxes drive the spacing, so nothing floats and nothing intersects.
Seven source objects, twelve stacks, all different.
Switch Direction and the same stack becomes a shelf.
Different sizes, wandering origins — still flush and centred.
Same node group, one collection swapped.
Same collection, same count — Seed, Spin, Lean, Shift and Scale do the rest.
Dial the mess, not the placement.
Spin, Lean, Shift and Scale Min/Max add per-item randomness without ever breaking the packing. Gap adds breathing room, or goes negative for soft, squashy overlap.
- Host
- Blender 5.2+
- Type
- Geometry nodes group
- License
- Commercial, one payment
- Updates
- Included for owners
Level, no matter the load.
Accumulate Field — not a repeat zone — tracks how far each item sits along the stack. Independent stacks in a grid each build their own height, so nothing needs guessing.
A whole floor of stacks, one modifier.
Gap adds space between items — negative values overlap them.