3ds Max-style pivot placement.
In Blender.
Click any surface to set pivot points instantly.
Press D → Click → Done.
One-time payment (inc. VAT)
Click any surface in your scene to place a pivot point exactly where you need it.
No more manually placing empties, no more guessing, no more viewport acrobatics.
Just click.
If you've used 3ds Max, you know exactly what this is.
If you haven't — you're about to wonder how you lived without it.
Creates an empty parent at the clicked location. Your mesh stays untouched.
Hold modifier keys while clicking:
Select a pivot, double-tap D within 350ms.
Apply the same pivot to multiple objects.
See exactly where your pivot will be placed.
Modifies actual mesh geometry if needed.
Set pivot points for mechanical rigs, doors, wheels, joints
Quick pivot adjustments mid-animation without redoing keyframes
Array modifiers, mechanical parts, precise rotations
4.5 LTS, 5.0+ supported
OpenGL, Vulkan, Metal
Windows, macOS, Linux
Click to Pivot makes pivot placement instant and intuitive.
If you've been waiting for 3ds Max-style workflow in Blender — this is it.
Instant download • Lifetime updates • Commercial license included