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Oculis Studio

Click to Pivot

3ds Max-style pivot placement.
In Blender.

Click any surface to set pivot points instantly.
Press D → Click → Done.

£15.59

One-time payment (inc. VAT)

Blender 4.2+ | 4.5 LTS | 5.0+ All GPU Backends Non-Destructive

What It Does

Click any surface in your scene to place a pivot point exactly where you need it.

No more manually placing empties, no more guessing, no more viewport acrobatics.

Just click.

The Workflow:

  1. 1. Select your object(s)
  2. 2. Press D
  3. 3. Hover over any surface (see live preview)
  4. 4. Click to place pivot
  5. 5. Pivot is auto-selected → press R to rotate

If you've used 3ds Max, you know exactly what this is.
If you haven't — you're about to wonder how you lived without it.

Features

🔄 Non-Destructive Mode

Creates an empty parent at the clicked location. Your mesh stays untouched.

  • • Preserves all animations
  • • Keeps modifiers intact
  • • Fully reversible with Reset

🎯 Smart Snap Modes

Hold modifier keys while clicking:

  • Shift = Face center
  • Ctrl = Edge midpoint
  • Alt = Closest vertex
  • • None = Exact surface hit

↔️ Double-Tap Alignment

Select a pivot, double-tap D within 350ms.

  • • Pivot tracks cursor in real-time
  • • Aligns to surface normals
  • • Live preview before confirming

📦 Multi-Object Support

Apply the same pivot to multiple objects.

  • • Creates shared empty parent
  • • All objects rotate around same point
  • • Maintains world positions

👁️ Live Preview

See exactly where your pivot will be placed.

  • • Crosshair aligned to surface
  • • Connection line from object origin
  • • Normal arrow showing alignment
  • • Vertex highlighting (Alt mode)

⚙️ True Origin Mode

Modifies actual mesh geometry if needed.

  • • Required for some export formats
  • • Shifts vertices to new origin
  • • Warning: Breaks animations

Perfect For

🤖

Rigging

Set pivot points for mechanical rigs, doors, wheels, joints

🎬

Animation

Quick pivot adjustments mid-animation without redoing keyframes

🔧

Hard Surface

Array modifiers, mechanical parts, precise rotations

Technical

🎯

Blender 4.2+

4.5 LTS, 5.0+ supported

🖥️

All GPU Backends

OpenGL, Vulkan, Metal

🌍

Cross-Platform

Windows, macOS, Linux

  • Evaluated depsgraph raycasting (respects modifiers)
  • GPU-accelerated viewport preview
  • Matrix-based transform preservation
  • Optimized 60 FPS modal operation

Stop Wrestling with Pivots

Click to Pivot makes pivot placement instant and intuitive.
If you've been waiting for 3ds Max-style workflow in Blender — this is it.

Instant download • Lifetime updates • Commercial license included