Cineflow v1.3.0 Blender 4.2+ · Camera paths

Blender add-on · Camera · 4.2 and up

Block the shot.
Then change it.

Place. Path. Time. Move a waypoint on the tenth revision and the timing holds.

Built for Long takes Archviz & product Client revisions Loops
Beauty pass
Three waypoints and a ramp.Rendered in Blender

Anyone gets a move down quickly.
The work is in the tenth revision.


How you use it

Place. Path. Time.

Three moves. No keyframe stack to fight.

01

Place waypoints.

Frame the view, drop a waypoint, repeat. Pie menu E in Object Mode. Two is enough to start.

Frame it. Drop it.Viewport
02

Tweak the path.

The curve builds itself as you place. Nudge a waypoint and it reflows, arc-length, so distance still reads right.

Nudge one, the path reflows.Arc-length
03

Time it.

Linger, ease, ramp. Drag the grips on the Timeline until the move lands.

Drag until it lands.Timeline grips

Timing

Shape the ramp,
watch it land.

The path is arc-length, so a ramp maps to distance travelled — not raw frames.

Speed graph
Shape the ramp on the overlayPick a view
ViewWhat you are looking at
The ramp drawn on the path in the viewport, segment by segment
The same ramp in the finished shot, pacing and all

Timing grips

Linger, ease and ramp from the Timeline or Dope Sheet.

Pass-through waypoints

Keep the motion flowing where you don't want a hard ease stop.

Per-segment ease

Override intensity and bias when one beat needs its own feel.

Speed colour

Fast and slow read straight off the path overlay.

Crawl Zone

Hold the camera in slow motion through a waypoint, then let it run again.

Auto Smooth

Retimes the path from its own shape. No preset to pick.

Move a waypoint.
Your timing holds.


Revisions

Fast to block.
Easy to change.

A pacing note shouldn't cost you the keyframes you already sold.

ReshapeMove a waypoint or a handle. The path reflows and the timing you built comes with it.
RetimeRetime the one segment the note was about. The rest of the move stays where it was.
Hand editEdit the Bézier in Blender and Cineflow asks: Keep Edit & Re-time, or Discard & Rebuild. No silent drift.
Drop outStandard objects and keyframes underneath. The Graph Editor is there whenever you want it.
Keep the edit, keep the timing.Guided recovery

In the viewport

Press E.
Frame it. Drop it.

Most of what you reach for is a keypress away, not a trip to the panel.

Path, time ticks, frustums and look-at lines.Overlays
The Cineflow N-panel in Blender
N-panelCineflow

Pie menu on E

Place Waypoint, Build Path and Save as Shot, one key away in Object Mode.

Time ticks

Read the pacing off the path itself.

Frustums

See what each waypoint is framing.


Polish

Lens, look-at,
bank and shake.

All on the path. All plain keyframes when you want them back.

Interior pass
If you can frame it, you can fly it.Look-ahead on
01

Lens on the path.

Focal length animated along the move, so the zoom is part of the travel rather than a second pass.

Where it lands

Keyframes on the camera data. Edit them by hand any time.

02

Look-at with look-ahead.

Target a subject and the camera finds it early, holds it through the pass, then lets go.

Where it lands

A target you can move. Look-at lines draw in the viewport.

03

Auto-bank.

The horizon leans into a turn and levels out after, scaled to how hard the corner is.

Where it lands

Roll on the camera, on top of the path. Dial it to zero and it's gone.

04

Shake layers.

Handheld weight stacked on a move you already like, with strength meters so you can see what you're adding.

Where it lands

A layer over the bake. Mute it, re-time it, or bake it down.


What it's for

Moves that would
bury you in keys.

Last waypoint on the first, and it runs forever.Loops
Long takesFly-throughs and single-take moves. Whip past a rooster, dive through a barn.
LoopsTurntables, banners, background plates. Land the last waypoint where the first one started.
Revisions“Linger here.” “Ease into that.” Retime the segment instead of rebuilding the shot.
Multi-shotSeveral setups in one file. Save, mute, colour-code and duplicate from a proper list.

What's in it

All of it,
one purchase.

Waypoints

Frame the view, drop a point. The path builds as you go.

Arc-length path

Respects distance between points, and reshapes in the viewport.

Timing grips

Linger, ease and ramp from the Timeline or Dope Sheet.

Speed graph

Shape each segment on a viewport overlay, not a panel.

Lens on the path

Focal length animated along the move.

Look-at

Target a subject with look-ahead, so the camera finds it early.

Auto-bank

The horizon leans into a turn and levels out after.

Shake layers

Handheld weight on top of a move you already like.

Shot listNew in v1.3

Save, mute, colour-code and duplicate setups in one file.

Guided recoveryNew

Edit the curve by hand and keep the timing you built.

Pie menu

E in Object Mode for what you reach for most.

Plain Blender out

Standard objects and keyframes. Uninstall the add-on and the shot still renders.


Where it lives

What it's built for.

HostBlender 4.2 and newer — extension install. Tested through 5.0.1 and 5.2
Panel3D Viewport → N-panel → Cineflow. Pie menu E in Object Mode
UseCamera paths — blocking, retiming and polish
Version1.3.0
UpdatesIncluded for owners
LicenseGPL-3.0-or-later, commercial use included
DependenciesNone — Blender only
Authoroculis.studio

Output

Standard Blender objects and keyframes. The Graph Editor is always there.

Not for flown moves

After the wobble and punch of a real FPV drone rather than a composed move? Cine Drone will serve you better.


Version history

v1.0 to v1.3.

Three free updates since launch. Owners got all of them.

v1.3

The shot list.

Save, mute, colour-code and duplicate setups in one file. Guided curve recovery, shake strength meters and modal status hints landed with it.

v1.2

Auto Smooth.

Retimes the path from its own shape. No preset to pick.

v1.1

Crawl Zone.

Hold the camera in slow motion through a waypoint, then let it run again.

v1.0

First release.

Waypoint paths, the arc-length curve, timing grips, lens, look-at and shake.


Coming next

One payment.
Free updates.

The shot list, guided recovery and shake meters all landed on top of the v1.0 core at no extra cost. Next on the bench:

Focus along the path

Pull focus in the same waypoint language — focus distance and depth of field as the camera travels.

Import camera animation

Turn an existing animated camera into a Cineflow path. Sample the move, get editable waypoints, retime.

Commercial

Sell the work you make with it.

GPL-3.0

Or later.

Buy now, get these when they ship

No subscription, and no upgrade fee for owners.


Questions

Before you buy.

Yes. Cineflow outputs standard Blender objects and animation, so the Graph Editor is there any time. Edit the path curve by hand and guided recovery lets you keep the edit and re-time, or discard and rebuild.

Cineflow

Block the shot.
Keep the timing.

Waypoints, a reshapeable path, timing you can feel.

One payment Blender 4.2+ GPL-3.0 Free owner updates