Cine Drone v1.4.0Updated 3 Oct 2026 Blender 5.2+ · Geometry Nodes

Blender add-on · Geometry Nodes · 5.2 and up

Draw the path.
It flies itself.

Flying FPV takes months of stick time. Drawing a line takes a minute.

Built for Music video Archviz & product Game cinematics Previz
Beauty pass
Watch the horizon lean, then settle.Rendered in Blender

Keyframed fly-throughs glide.
Real drones don't.


How you use it

Three stages. That's it.

Build the path, then tweak to taste.

01

Build the path.

Click a line through the scene, draw it freehand, load one of the 16 built-in shots, or point it at a bezier you already have.

A bezier path drawn through a scene in the viewport
Click it, draw it, or load a shot.Viewport
02

Apply drone motion.

Pick a feel, set a top speed, bake. Physics makes the motion; the keyframes only record it.

Physics, not keyframes.2–5 s a bake
03

Add look-at points.

Drop a target on a subject. The drone finds it on approach, holds it through the pass, lets go.

Finds it, holds it, lets go.Look targets

Dynamic FPV drone shots.

Flown, not keyed.Cycles or EEVEE — the rig only makes camera animation

A pilot can't hit frame 240.
This lands on it every time.


Ghost drones

The waypoints
are drones.

Scrub to a moment and grab the drone there. Point it anywhere.

ScrubOne drone rides the playhead. It shows the real bank and pitch on that frame.
GrabLeaves a ghost there. Move it and the line bends with it.
RotatePoints the nose anywhere. Left, right, up or down. The aim holds through every bake.
RollLocked. Banking always comes from the physics.
Untouched Hand-placed
The playhead drone on the path with a trick arrow, and the speed curve standing over the path
The drone at the playhead.New in v1.4

Speed CurveNew in v1.4

Grab the speed.
Pull it.

The speed stands over the path as a line. Up is faster, down is slower.

Viewport
Pull it down. The shot length updates as you drag.Speed Curve
PullSets the speed there, in m/s. It blends smoothly into the rest of the flight.
ScrollWidens the change. While you drag.
RedToo fast to corner. The drone will slide wide there.
XDeletes a speed point. Like any other object.

Keep Shot Length

Re-paces the flight like a speed ramp, so the shot keeps its length.

Fix Length

Type a duration. The flight lands on it, however you drag the drones.

Underneath, Smart FPV caps corner speed by lateral g, brakes early enough to arrive at a flyable speed, and respects thrust on the punch-outs. Dives carry speed; climbs bleed it.


TricksNew in v1.4

Power loop.
One click.

Up the face, over the top inverted, down the far side. Room for a building underneath.

Viewport
The camera follows the loop all the way round.Power Loop

Sized to the feel

Race 4 m, Cine Sport 6 m, Cinematic 9 m. Or type your own.

Drawn loops count

Draw one by hand and it flies over the top.

Flips and rolls

Timed to the feel. Race snaps one in 15 frames, Cinematic takes 40.


Auto TrackUpdated in v1.4

Point it at a car.
It flies the chase.

Pick the object, pick a style, press Track Object. It reads where the subject goes and builds the whole shot from that — path, timing, look target.

Beauty pass
One object picked. No path drawn.Rendered in Blender
Auto Track
Close DynamicPick a style to watch it
StyleThe shotGap it held
Right on the car and working side to side, hunting the shot4.0–10.3 m
Tucked in behind the boot lid, low and close. The add-on's default6.6–12.7 m
Up and behind, looking down on the roof and the road ahead12.1–15.6 m
Comes up the side and holds station at window height4.5–6.3 m
Closes from behind and goes over the roof at the climax1.9–11.5 m
Flies ahead of the car, facing back at the grille8.7–12.6 m
Knee high and right on the arch. A short, punchy beat2.9–6.7 m
LeadThe gap you get on screen. Measured along the subject's own route, so it holds through bends. Negative puts the drone in front.
SideMetres off the centreline. On Close Dynamic it becomes weave width, with the rhythm set in metres of road so it holds at any speed.
HeightMetres above the line the subject drove. A car sitting on the road measures from the road.
LifeHow much the line drifts instead of running on a rail. It tapers out over the end, so the climax stays clean.

It stays editable

What comes out is an ordinary flight plan: normal path, normal ghosts, normal feel sliders. Drag them.

Flown by an operator

Eases off before the car brakes and lets the gap breathe. Operator Feel sets how loose.

Release Subject

Hands the flight back to Smart FPV. Path, drones and look target all stay put.

It needs a subject that goes somewhere — motion is sampled from the evaluated scene, so keyframes, a rig, a constraint or a sim all work. Stops, reverses and handbrake turns are outside the follow model.


Tight interiors

Through the gap,
first take.

Threading an interior costs a stick pilot re-flights. You get the line you drew, on every bake.

Interior pass
The body pitches. The horizon stays level.Camera uptilt

Shot Pack

Sixteen moves,
already built.

Hover any of them to watch it fly, click for a closer look. Select what you're shooting and load one — the shot fits itself to the object's size, so a 40 m building flies four times faster than a 10 m prop and keeps the duration it was designed for.

It loads onto the rig

An editable path, not a baked camera. Drag the drones, change the feel, add look targets, re-bake.

Fits your subject

Origin at the base of its bounding box. Facing spins the whole shot around it.

Brings its own setup

Feel preset, timing, tricks, look target and uptilt.


Everything it does

The dials are there
when you want them.

Smart FPV

Set one top speed. It works out the corners, the braking and the punch-outs.

Flight feel

Cinematic, Cine Sport or Race. Six sliders.

Speed CurveNew

Grab the speed over the path and pull it.

Click Path and Draw Path

Click a line through the scene, or draw it freehand over the ground. Both set the rig up and bake on the spot.

Power LoopNew

One click, with room underneath.

16 built-in shots

Scaled to whatever you point them at.

Auto Track

Seven chase styles. The subject sets the pace.

Look targets

Distance-driven. Acquire, hold, release.

Fix LengthNew

Type a duration. It lands on it.

Angle and lensNew

On every flight, live.

Camera uptilt

A driver you can tweak without re-baking.

Wander and shake

Prop-wash jitter, breathing drift, altitude sag in the banks.

Agility and drag

Drag auto-matches cruise speed, so the horizon sits level.

Live re-bake

Re-solves as you edit.

Honest overlay

Magenta draws the line it actually flew, and the panel reports the miss in metres.

Plain keyframes

Uninstall the add-on afterwards and the shot still renders.


Requirements

What it's built for.

Blender 5.2+

The physics runs in a geometry-nodes simulation zone, so earlier versions can't run it.

2–5 s a bake

On a normal scene.

Output

An ordinary empty and camera, on plain keyframes.

Not for composed moves

After a smooth, controlled camera move rather than a flown one? Cineflow will serve you better.

Where it lives

3D Viewport, N-panel, FPV. It builds into the scene you already have.


Changelog

It keeps getting better.

Owner updates are free. The Speed Curve, Power Loop, Auto Track and the Shot Pack all landed after launch, in the copy people already bought.

v1.4.03 Oct 2026

Grab the speed.

The Speed Curve, one-click power loops and a drone that rides the playhead. Half the controls on screen. Old scenes fly exactly as before.

v1.2.22 Oct 2026

Fewer controls in the way.

Feel sliders re-bake with Live, no more double bakes, and a new flight starts clean.

v1.2.115 Sep 2026

A trick has to go past upside down.

Short of that it stays an aim, so a hard look up at a tower no longer throws a somersault. Ghost heading survives being tipped past vertical too.

v1.2.015 Sep 2026

Auto Track.

Select a car, pick a style, press Track Object. Seven chase styles, and the gap re-solves from the subject on every bake.

v1.1.014 Sep 2026

Click Path and Draw Path.

Click a line through the scene, or draw it freehand. Drones edit like objects, and the 16 Shot Pack moves load onto the rig.

v1.0.02 Sep 2026

First release.

The path, the physics, the ghosts and the bake.

Price

One payment.
No subscription.

$35.99 One payment

Buy it once and it is yours. Owner updates are free, so everything in the changelog above lands in your copy.

Commercial

Sell the work you make with it.

GPL-3.0

Or later.

Free owner updates

Every version since launch, at no extra cost.


Questions

Before you buy.

No. Every flight bakes to plain keyframes on a normal empty and camera.

Cine Drone

Fly the line.
Don't animate it.

No controller. Just a line.

$35.99 USD Blender 5.2+ GPL-3.0 Free owner updates